Polybook, to recieve feedback

Well, I've started 3d modeling seriously 4 months ago, before that it was all hobby and messing around. Watching tutorials got me somewhere but I feel the lack of feedback from the community. I feel like something is off. I can't put my finger on it. Maybe you guys can.

List will be organized chronologically and further additions to come as I complete models. I will write down which programs I've used to do what.


I've used Blender to model and render these pieces, also these scenes were done before I've started taking CGCookie Courses.

This was modeled in Blender, textured and rendered in Substance Painter. Few days into CGC.


This is a piece I finished after watching Modeling with Modifiers modeled in Blender, Textured and Rendered in Substance Painter. 

Testing cloth physics and trying to sophisticate my models. Modeled in Blender, Textured and Rendered in Substance Painter.

Tests done in Marmoset, quite impressed with the software and it's price.


Done after burning my finger with a soldering iron. I am not an electrician. Shouldn't have handled one of these.

Testing an art style. Modeled in Blender, Rendered in Unity 2017, Post processing in Unity 2017. Testing an art style. Textures done in Substance Desinger/Painter.


Have a nice one People :)

  • Matthew Fricker(frikkr) replied

    Great to see your polybook :) , you have some nice work in here! 

    For me , the biggest issue is lighting. I feel that you rmodels do not "pop" because the lighting is very flat and uniform. 

    Have a look at the info on the Blender market for Andrew Price's Pro lighting Studio here : 

    https://www.blendermarket.com/products/pro-lighting-studio

    In the text Andrew describes how lighting can really make or break a piece . 

    Also , these may help you : 

    https://cgcookie.com/course/fundamentals-of-lighting

    https://cgcookie.com/t/538-match-your-favorite-lighting-example




  • Jonathan Lampel replied

    Welcome Berkay! It looks like you're making great progress. 

    There are a few things you could do to improve those models, but the best thing you could do at this point is to make more projects and keep moving forward. I agree that lighting makes a big difference (one of my favorite topics), but I'd suggest mainly focusing on improving your modeling skills right now as that will set you up for even more success later on. Clever lighting and textures can hide a model's shortcomings to some degree, so making a project that's just a clay render would be a great next step as a beginner. 

    If you want a critique on any of these in particular or have questions about using Substance with Blender, feel free to mention it here: https://cgcookie.com/t/655-live-event-with-jonathan-lampel-dec-12th-fps-weapons-and-substance

    Keep up the good work!