Feeling that I hit a wall with the Fundamentals of Animation Course

Hi,

I`m entirely new to blender, but have some knowledge of animation principles (2D Animation, Maya/C4D basis, rigging, the Principles, in-between, etc.)

I`m following the Introduction to Blender flow, getting a good learning/evolution experience until I began the Fundamentals of Animation course.  

I`m having difficulty to understand the Blender animation workflow, (as  the difference between animating using the timeline or the dopesheet, the shortcuts, so many menus and options, etc)

I believe the other animation courses available at CGC has a focus on a more experienced user, right?

I don`t know if my skills are not enough to learn that,  if blender animation is much more complicated than other 3D solutions (I know basic Maya and C4d) or I just need a new approach for blender animation.

Any suggestions to learn the Blender basic animation flow?

Thanks

  • Jonathan Lampel replied

    Hey Rogerio, welcome! I would definitely recommend tackling these two courses next, as they go much more in-depth. Your experience in other programs will be more than enough of a prerequisite if you've gotten the basics of Blender down (selection, switching windows, navigation, etc...).

    https://cgcookie.com/course/animation-bootcamp

    https://cgcookie.com/course/animation-workflow-body-mechanics

    I'm looking forward to seeing what you make with them! 


  • Rogerio Stravino(blendthat) replied

    Great!

    Thanks a lot for your feedback,

    Those courses look remarkable.

    Looking forward to start using the gallery from CGC.

  • Rogerio Stravino(blendthat) replied

    I`m watching the Fundamentals of Rigging to have a better understanding of the rigs (great course btw). Next, I`ll start the Animation Bootcamp course. Looking forward to began sharing my projects for critique soon. Those animation courses from CGC seems very good.