Dragon Knights Course

Hi all,

As you may know I've released a new course wich is available on the blendermarket


That would be very nice if any of you working on the course could post their progress here.
It could serve other users if they hit the same problem or if everybody wants to give and receive critics.

I will also post updates of the rigging dev. here for the next course.

  • pieriko replied

    I've been working on characters rigging and animation for a year on a soon incoming game . I will definitively add this tentacle rig I've just finished to my incoming rigging course.

  • Dolores 74 (dolores74) replied

    I need more hours in a day, something like ... twice as much.

  • Dolores 74 (dolores74) replied

  • danpro replied

    Pretty clever bit of rigging on those tentacles, pieriko

  • Dolores 74 (dolores74) replied

    Chapter 3 ; the eyes and teeth.

    Chapter 4 ; is the armor. I guess I have to ask Google, what armor does a  mouse knight wear ?


  • Dolores 74 (dolores74) replied

    Ready to be armored. (Found what I want :-)

  • pieriko replied

    Hi  ddanpro !

    Thank you. I love what you do on your youtube channel.
    What acommitment to the community. Love your rigging skills, you're one of my inspiration for sure.

    I'll release ashort tip tutorial tomorow to get rid of IK poping issues. I've found a hard trick and then after research I've found such a simple solution.

    Also, I was planning to reach you because I was wondering if you could give me feedback on my further rigging course before I release it (I'll push you a copy).

    Thanks for passing by.

  • pieriko replied

    Your topology is pretty good.
    We'll use a mesh modifier to rig the short pants. Will be way easier to skin.

  • pieriko replied

    Looking forward to it :)

  • Dolores 74 (dolores74) replied

    Blender pays his bills, he’s got whole day long to fiddle on the roof.

  • Dolores 74 (dolores74) replied

    I know those modifiers but I don’t see how to make wrinkles in a pants with them. The only modifier I know that can do that is the displacement modifier but I will also end up with a lot of verts.

    The holy mouse has merci on me today, it is raining and I’m at home. I can work hole day on my dragon mouse. (I’m a bricklayer)

  • pieriko replied

    Hi ddanpro  Just featured you in my latest video.
    Hope you'll get some more traffic ;)
    https://youtu.be/wziPwgIpYQs?t=338

  • pieriko replied

    Little rigging tips here :)

  • Dolores 74 (dolores74) replied

    My GPU does not render your source files. CUDA out of memory. I have a GeForce GTX 980 

  • pieriko replied

    Check out the Ram loading when BVh is building.
    With your 4GB of Video RAM, I believe that you won't be able to render anything beyond 3GB.

    You may consider switching to CPU.
    switch performances to with tiles of 32x32

  • Dolores 74 (dolores74) replied

    Mem 3892.99 Peak 3916.96

    32x32 didn't work.

    I bought this card 3 years ago. For the same price I could’ve had a card with 8GB. Didn’t know then, but I know now that Blender needs a lot of GB’s

    I’ve learned an expensive lesson :-(

  • pieriko replied

    I meant, when using CPU, tiles of 32x32 are way better than the GPU 256x256.

    I'm sorry about that. In my daily work, I'd favorise High ram loaded graphic card to avoid this kind of problem. I have the chance and the needs to be well equiped so...

    8GB is great, I may have reached CUDA saturation on scuh a card once or twice but it was mostly because of non optimised scene.
    But running up to 5GB is quitecommon and as screens get bigger and bigger, their need for RAM also increase so...

    EVGA and Zotac make affordable 6GB nvidia cards. The 8GB treshold is quite pricy indeed.
    (Hope you'll have a mary christmas)

  • Kent Trammell replied

    I gotta say, that course trailer gets me pumped pieriko! Phenomenal job all around 👏

  • danpro replied

    Hey, pieriko. Thanks for the shout out on your channel. I really appreciate it. I have not been to these forums for a few days so I missed some of this conversation. Sorry about that. Luckily your IK video came up on my youtube feed, so I saw it soon after you posted it.

    It looks like we both tackled the "Soft IK" idea at the same time, both posting videos within a few hours of each other.

    I'd love to take a look at the course and stress test the rig. Send me a PM at BlenderArtists and we can swap contact info. 

    Currently I am working on an "advanced" foot roll rig with adjustable pivots. This rig should help when changing footwear for characters. (Going from bare feet to high heels.) 


    Good luck!

  • pieriko replied

    Hi @theluthier 

    I'm realy happy you dropped some words here.
    You hear that oftenly but you realy inspired me when I was a rookie blender user and the Piero course was a huge milestone for me.

    Few days ago, during the stram you respond to the riggin course dev I'm on and, even if I think this won't be a commercial success as rigging is not super popular, I realy hope to make it a good reference for blender users.

    I was wondering if you had 20 minutes to chill watching these 2 videos I did recently as I believe this mechanic is cool and I'd like to have some of your insight on my tutoring flow. That would be highly appreciated.