Small pixelation among the edges

For some reason, after I convert the shaders into meshes, I get this type of bumps/pixels in the edges of the dunes, not sure if this is normal or is there any way to fix it.

  • Kent Trammell replied

    That's a typical result of adding curved displacement shapes to a gridded topology (highly subdivided). I recommend adding a decimate modifier to both simplify the mesh and eliminate the bumpy/pixelated dune ridges.