Weird normals? Sorry first time doing this sorta stuff

Hey, I was just wondering why my normals look kinda bland? They arent as crisp as yours it seems. 

(Thanks for all the help with dealing with my questions btw, I love how quickly you guys get back. You're honestly the best) 

  • Jonathan Lampel replied

    Hey aabraxocleaner , those look fine to me! I'm not sure what you mean by bland I guess, but if they look fine when plugged into the normal socket and rendered out then it's good to go 👍

  • abraxocleaner replied

    Oh hey john! I think it just looked bland because it was an exr, I made a png (I watched the video I was supposed to before ) and did that whole 8 bit thingy in photoshop, thanks! Sorry, I shouldnt be asking you here but I have another question regarding the final model? Is there any way to fix this? What causes this issue? Sorry haha, it's been bugging me for a while 

  • Jonathan Lampel replied

    Hmm, that doesn't look like the normal map that you've baked. Is it set to use its custom normals? Be sure you've ended the texture atlas manual unwrap, since that will make things look smooth while you're still editing the UV's.