Triangulating Ngons

posted to: UV Unwrapping

You triangulate your Ngons separately in this lecture, while in the previous lecture we used the "triangulate" mod to do the same for the whole piece. This confuses me. Aren´t we doing the same thing again? 

  • Jonathan Lampel replied

    In a way, yes, except in this way we don't convert the quads to triangles. The only real advantage to that is it can make it a bit easier to unwrap, but you would be fine doing it either way!