How to connect hair cards to my mesh after i made a rig for it?

posted to: Grooming Layer 2

So it may be a little offtopic but i didn't where to ask. I made a rig for my character and i have some hair cards wich i dont know exactly how to make a connection or more exactly to stick with the mesh when i move it with rig controls. I tried to convert the hair cards to mesh but i loose all the data and in render mode i dont see neither the mesh or hair or anything. Any suggestion on how i can do that the hair card stick with the head mesh ? Thank you so much!

  • Irinel Alexandru Radut(irinel0790) replied

    Well a small update, i did manage to find the problem, i need it to set my parent to the original bone structure if that makes sense, and i did that to all my accesories. Aparently is working decent with automatic weights BUT now i need to focus and learn a bit more the weight painting and what it does exactly. I will keep update  trough my process. Also forgot to say that to manage do parenting to original bone rig you need to have your hair cards turned to a mesh in order to do that.

  • Kent Trammell replied
    You should be able to set all weights for the hair cards to 1.0 (full weight) on whatever your main head bone is. That is to keep the hair entirely static when moving, which is believable for a hairstyle like this.