Triangles vs quads

Hi, sorry if I missed it somewhere in the tutorial, but is there any downside to using triangles instead of quads? I know the "triangulate" mod saves time and time is crucial, but just want to check this is a general workflow for most (besides organic and animated meshes for example) assets like this. Cheers!
  • Jonathan Lampel replied

    Hey Adam, besides animated meshes like you mentioned, it's almost always more efficient to use triangles for the final game asset because you can make the same shapes with less vertices. Here's a lesson that goes over it a bit more: https://cgcookie.com/lesson/triangles-and-reducing-poly-count

    Happy triangulating!