Principled BSDF Subsurface Sacttering

posted to: Shading Mushrooms

Does the Principled BSDF change how you do your subsurface scattering? I played around with the slider and didn't see much change in viewport rendering. I haven't really tested though to see how the render time changes.

  • Jonathan Lampel replied

    You can definitely use the Principled shader instead if you'd like, but the idea is exactly the same!