EDIT: If running Pack Islands results in sharp random triangles all over the place...

...then you may have run the newer "Pack UV" operation instead of "Pack Islands" at some point while working with your UVs. While Pack UV does a better job of preserving already stacked UVs while packing, it can misfire on some UVs, resulting in them shattering into individual faces, but still looking like one UV island from a distance . For me, it was one half of the ramp's islands that succumbed to this. You can check for this by using UV sync selection and Face mode:


Press "L" over one or more of the offending broken-off faces in your UV editor and they will highlight in the 3D view. Now you know which mesh they're coming from.

The solution is to re-unwrap that mesh, and then the broken islands will be joined again. Or, if you just ran Pack UV for the first time, then undo and run Pack Islands instead. :-)

  • Kent Trammell replied

    Thanks for the insight, Adam! I'm not sure I knew there were 2 separate pack functions in Blender