shaking dominos how to settle

I started the exercise and my dominos shake. I scaled the scene, place the shakes per minute to 200 then 400 it still shakes. 

I scaled, ctrl+a, I sanpped it back to origin point. 

I'm frustrated as I feel like trying randomly try to solve a problem without even understanding it cause, and I wish to get a structured learning, to  understand so I can use this for future situations.

Can you please help?

  • Jonathan Lampel replied

    Hey donbonbon , do they shake from the start or do they shake only when they're supposed to be lying still on the ground? I'd be happy to take a look at the file if you upload it to dropbox, pasteall.org , or something. Generally the things you tried would be the right way to fix it. 

  • donbonbon replied

    Hi Jonathan, 

    Thanks for your help.

    I think I found the reason, 

    Bug T52238. Gravity ignores units scale. The issue is simply that certain subsystems of blender ignore the unit scale, while others do not. A mismatch basically.
    I read some discussions about the issue. It seems the workarounds is to divide the gravity by the applied scale. In my case I changed the gravity to -981m/s² and it worked.
    Suddenly, even with normal starting values, the physics well behaved.

    This bug should be dealt in V.2.8, I still use 2.79.

    In case it can help, here's the link to my Blend file.

    https://www.dropbox.com/s/vlq0mxuvnm03d8j/dominoes16.blend?dl=0


  • Jonathan Lampel replied

    Wow that's interesting, thanks for the full explanation!