Does it work for Android?

posted to: ARKit Requirements

I know the requirements explicited in the video are for iOS, but since I'm developing on Unity is there also portability to Android devices?

  • Jonathan Gonzalez(jgonzalez) replied

    I would say in general the same concepts would apply for AR development overall but ARCore has it's own unique set of scripts and mechanics that ARKit doesn't have or does differently. If you're interested in an Android AR course let me know. 

  • Ross Barefoot(thirddimension) replied

    It would be awesome if you created an Android AR course.

  • Jonathan Gonzalez(jgonzalez) replied

    thirddimension I actually just got a ARCore capable device not long ago so I'm itching to create an Android AR course with it. Probably revolve around an AR game project to make it more enjoyable as well. Anything in particular you'd like to see in the course? 

  • Ross Barefoot(thirddimension) replied

    Let me start off by saying I'm in the beginner to intermediate realm when I comes to AR. I think it would be great to have an A - Z course for ARCore in general. I've been watching a variety of the fundamental videos in the "Introduction to Unity for beginners" series. Things I would like to see in the workflow would be importing FBX animations from Blender into Unity. I always end up with more animations in Unity than I have in Blender,  I don't really know why? Another wish would be to have a few lesson talking about Shader Graph, which is exciting as you already know being a Blender user and using nodes, the transition into Shader Graph is very intriguing.  Finally I wouldn't mind seeing the course focus on optimization for AR.


    Thanks Jonathan, I appreciate whatever you see fit to implement into your lessons. In general CG cookie has really helped me up my game with all aspects of 3D.






  • Jonathan Gonzalez(jgonzalez) replied

    We actually do already cover what you've mentioned, it's probably a bit hidden in some courses though. For Shader Graph I covered this about a few months ago starting here: https://cgcookie.com/lesson/creating-your-first-shader-graph and it goes into creating a few unique shaders with it. 

    Regarding import/export from Blender to Unity I covered that in a few courses and also through a more in-depth article. Here is the article: https://cgcookie.com/articles/importing-and-exporting-game-assets it goes into the process of exporting/importing from Blender to Unity and covers a variety of topics on the subject. If you have any other questions or are looking for something else let me know. Thanks!

  • Ross Barefoot(thirddimension) replied

    Awesome! thanks for the help Jonathan.