Time to render + worfkow question

posted to: Shading a Toy Truck

Hello,

First off, thank you for your courses which are honestly great, having the possibilty to exchange with the tutor is also a big plus!

Questions:


1) How much time does it take to render that scene on your computer?

It took my computer around 10 min if I set the GPU or the CPU as computed device, It took less if I set Openmp, around 8 min (the result of the render  was slightly different, don't know why neither). It's already too long for me, the scene is quite simple.

I like to create materials but the experience is spoiled by the slowness of the rendering...
Because of that I quickly get bored testing the different materials everytime I do a change.


2) I have more experience with realtime workflow, because of that when I have to create a texture for an asset or even for an entire scene, I tend to unwrap, create my textures for each assets where I put all the details within the maps, e.g (scratches, dirts), then I play with the specular and son on...


Do you think that should be 'avoided' when doing pre-computed scenes?

I have the feeling you have mayble more flexibility when you add all these details separatly as you showed in the lesson.


Thank you for your answers,


Geoffrey

  • Jonathan Lampel replied

    Hey Geoffrey, it takes a little less than 30 seconds on my machine, but that's rendering with a 1080 and a 660 Ti GPU. On my CPU it takes about 2 minutes. To shrink the time, feel free to reduce the samples to something like 100 and turn on the new denoising feature in the render layers tab. 

    2. It totally depends on the scene! I'll usually do the full unwrap and texturing process for prominent assets and not bother when it comes to visually simple assets, Feel free to work however you feel most comfortable in that regard, there's no "right way" in this case. 

    Hope that helps!