The faces around the outer circle are light gray, the faces that I made by extruding vertices around the bites are a much darker gray. Why two colors?


  • Jonathan Lampel replied

    Hey Richard, faces in 3D have an outside and an inside, so the two colors are telling you that they're pointing in opposite directions (the normals are flipped). Select everything and go to Mesh -> Normals -> Recalculate Outside to fix them.  

  • David Frazier(pointoflife14) replied

    Light gray = normal is facing outward. Dark gray = normal is flipped.