2.79 Plane @ 5.50 "all stay in a straight line until a certain point....just before the 2nd key frame"

It fails to do what you say (2.79 Blender version) and remains flat....it will not buckle up/rinkle up..  

Any suggestions on how to achieve that effect with new Blender version... I have tried different pinning but to no avail...

  • ricklambert replied

    Solidify modifier seems to correct the situation.. ie create the ruffles just before the 2nd key frame

  • nofew replied

    Yes! Hooo boy, I just figured this out myself!

    What I did was add a Simple Deform modifier and place it as the first thing on the stack (So /visually above/ the cloth sim's modifier that's added when you enable the physics!), and at the first frame, keyframed the rotation at 0 degrees, at frame 30, keyframed the rotation at 45, and at 60, keyframed to 0 again. All good! Looks basically identical to the tutorial!

  • Ryan Brewer(stonewing) replied

    Nice! Adding the Solidify Modifier before the Cloth modifier worked like a charm for me too! I wonder why we had to add that. Good find!

    (I'm also on Blender 2.79)

  • Kent Trammell replied

    We discussed this in the previous question thread, but in short, I've no idea why it behaves differently in 2.79. Sorry for the confusion!

  • Denis Voloshyn(primarychaos) replied

    thanks man! solidify doesn't work for me, but your way was good, thanks again!!