Mirror Issue After Parenting

Hi, Kent!

I decided to build my armature from the ground up and everything went perfectly until I parented my armature to the mesh. Now, if I attempt to rotate a limb, both sides move (in the same direction) not sure what happened there! Any ideas? Thanks a bunch!! 

  • Kent Trammell replied

    It sounds like your Mirror modifier is after the armature modifier in the stack (meaning the mirror is visually below the armature in the UI). If that's the case, moving the mirror modifier before the armature (visually above) with the up arrow button in the modifier's box should fix the issue.

  • fatih candan(mfcandan) replied

    I have the same problem but I can't understand the solution. 

  • Kent Trammell replied

    Can you post a screenshot of your modifier stack?

  • makidoko replied

    Hi, same issue here, despite my Mirror is above the Armature in the modifiers stack.

    Here are my screenshots, of pose mode and object mode.

  • makidoko replied

    Solution found in the comments of the previous lesson. 

    See comment of Travis about Symmetrizing bones instead of Mirroring.

  • Kent Trammell replied