subdivision surfaces gets messy

posted to: Using Cage Objects

I didn't take modeling course yet, so this maybe not a problem for others.

Subdivision surfaces in the lecture worked good looking result,

But mine is still get messy with groove. I tried to modify model but topology went bad.

It would be great if modifying progress were recorded.

  • Jonathan Lampel replied

    Hey dduketogo , what's the in-subdivided topology look like in edit mode? My guess is that there's a big n-gon right in the middle there. N-gons are fine to have, but if they produce results like this, then connect some vertices with the hotkey J to tell Blender which way the subdivisions should be going. Or, you could press Ctrl+T to turn the whole face into triangles. Otherwise they'll all pile towards the middle like that which causes some parts to overlap. Hope that helps! 

    This:

    Turns into this when subdivided:



  • duketogo replied

    Here is a result. I see how it works.

    The point is "cut ngon to triangles before modifier makes it ugly"

    Thank you.

  • samy rezk(kadory87) replied

    i find that you are saying  (N-gons are fine to have ) which i never heard of anyone in the industry.

    it is considered to be  one of the most undesired topology in any 3d model 


    especially games assets