Artistic/workmanship question: I noticed the head is a bit askew and the left side of the mouth is pulled in significan...

posted to: Basic Block-Out
Artistic/workmanship question: I noticed the head is a bit askew and the left side of the mouth is pulled in significantly more than the right. At what point do you begin to accept the imperfections when translating from 2d to 3d? How frustrating is it when you come across these hiccups? I find that when I don't get something translated perfectly, it becomes quite irritating and I work and work until I get it perfect. Surely that isn't wise but I can assure you I am working to get past it! :)
  • Kent Trammell replied
    One thing I learned from working on an animated movie production is how often things are cheated. Character rigs are frequently pushed really far, to imperfect places, in order for the animator to get exactly what they want from a specific view. All that to say that if you're trying to 'xerox' a piece of artwork - like this lesson is specifically about - you're going to have to accept that it won't be perfect. The biggest reason is your 2D source is most likely never perfect. But it's become less frustrating to me over the years. While I'm a die-hard perfectionist at heart, I'm slowly learning how impractical perfectionism is. I agree that this lady's head is a bit askew in the end, but overall it's shaped well enough for me to accept it. With this 'xeroxing' approach the tension lies in balancing accuracy to the artwork against the 'good-from-all-angles' 3-dimensional-ness of it. How you strike that balance is up to you as the artist.