Hi Chris, I encountered the exact same problem as 'jodyls27' When rotating the empty sphere everything seems to run smo...

posted to: Comparing Methods
Hi Chris, I encountered the exact same problem as 'jodyls27' When rotating the empty sphere everything seems to run smooth until I run up to 180 degrees on the Y angle; There's a slight jump/glitch which looks odd. Do you know what is causing this?
  • Yves Perera(shinsaku) replied
    The answer is given at the bigining of the fourth and final video of this course. ;)
  • Koen Bekkema(conrad) replied
    The issue is not caused by a logicall loop, as is explained in the fourth video. After reviewing I found out it's actually a Blender bug. It's the transformation constraint which is causing this. It's a hardly noticable artifact and it depends on the amount of tread sections used whether it becomes noticable. This means you can't use this tread system (with a transformation constraint) when going beyond 90 degrees, with other words keep the animation or drive distance short. Maybe there's an alternate solution?
  • Scottie Doria(scotdoria) replied
    Using Drivers is all I can think of