Hi Kent, Complements: thanks for the great tutorials, it is very helpful to see what all the settings mean. Criticism: ...

Hi Kent, Complements: thanks for the great tutorials, it is very helpful to see what all the settings mean. Criticism: it is hard to find good tutorials on rendering animations, seams like the emphasis is on still images. So after spending the afternoon confused by this tutorial, here is what I came up with as a workflow, for animations, where you may want to go back and change a render pass (say color) option in the future... 1. Create render layers and passes, set up as shown in previous videos, render image sequence as open EXR multi layer (to save all passes) 2. In Node editor: add single image node (multi did not work for me), source .0001.exr, replace all render layer nodes with duplicates of this image node, set proper layers and override render layer noodles with image noodles. They should match exactly 3. Save (mine crashed once before next step) 4. Change single image node to image sequence and set # of frames 5. Render as png (I don't know how to convert EXRs to movies) 6. Open image sequence in VSE or QT, and save as movie So questions: Does this seem like a reasonable work flow? You said that image layers render the render layers, not the 3D scene, so would this improve render speed? Or is it too many extra steps, better to just change the color and re-render the original file? Thanks for your help. Holly
  • Kent Trammell replied
    Hi Holly, Thanks for sharing your workflow. It's functional but it could perhaps be further optimized. Have you seen the Piero course? I cover rendering/compositing animations there.