At first when I added the noise to the displace modifier and set it to Voronoi F1, it already didn't look like in the video. And the color ramp is inverted, black then white. So then I have to translate everything he does so it looks similar. But I can't really make the lips work.
Hi Vidar,
What part of the video are you referring to? Please add timestamps, when possible.
So, what can I tell you, the Color Ramp always goes from balck to white in its default state. It's never a good idea, to just copy/paste values and expect the same result as in a Tutorial.
And Noise Settings can be very sensitive and can give very different results if you change them slightly. And they usually also depend on the Size of your Objects and whether you Scaled in Object Mode (a very bad habit with Curves, can't be 'fixed' with CTRL+A > Apply > Scale, like with Mesh Objects) or Edit Mode.
But if you add a timestamp and some screenshots, we might be able to see what is actually going on in your case.
Hi!
I found out the problem at last. I had set the "Grain LRG" Strength to -0.020 instead of 0.020 😅
I always seem to find the solution right after looking a long time and posting the questiong,
and I didn't realize you could add timestamps.