screen animation problem

for some reason when i apply the animation to the screen some of the letters of the animation are flipped is there any fix for that?
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  • Dwayne Savage(dillenbata3) replied

    That usually means you have flipped faces in the UV map. In the UV editor you can select he faces(Face mode selection is 3 on the top row unless you are using emulate numpad option), and press ctrl+m for mirroring. Then press X to mirror on the X axis(Left/right. Y is up/down) and enter or left click to accept. 

  • giannis ouzounis(yannis) replied
    it does kinda fix it if i do that and then rotate it but then all the verticies that glue the screen to the console get mixed up and i cant really fix it 
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  • Dwayne Savage(dillenbata3) replied

    In the UV editor, click the Synch icon after you select the face. It's the 2 arrows pointing different directions. Then do the mirror. In newer versions of blender(I believe 4.3 or newer) instead of of having to turn off synch there is a shared location drop down to the right of the 4 selection mode icons. You can click it and change it from shared to disabled. This will allow you to flip the selected face or faces and not affect the vertices of the connected faces.