Hello again, looking at this modifier, i can see how it might be of use when animating a helicopter over water, so that we can animate surface rippples and waves, using the helicopter as the control point for the modifier, am i correct in assuming this?
...I really just want to check i have understood what you state within the video, so that i can come back to this when i wish to perform it, if so
Hi Charlie,
That would be possible in a limited degree, but depending on the style or realism of the effect you are going for, something like Dynamic Paint might be a better choice. Or full-blown Physics, with Force Fields like Wind and Turbulence and what-not. Or you can (possibly) fry your brain, by trying to make it work with Geometry Nodes.