Why did we switch into side view?

I might be missing something obvious, but why did we switch into view mode and go into side view in the first place? Couldn't we have just used the camera view to create an ellipse for the blast and gotten the same result?

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  • Martin Bergwerf replied

    Hi uunbounded ,

    There are always multiple ways of doing things to get a certain result. So yes, you can certainly do it your way, if you want, but in this case, I fail to see how that would be any simpler.

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  • Omar Domenech replied

    As far as I can tell, it was so that the effect from the circle aligns to the direction the blast was going in, which is the X axis. In other words, so it appears the bast came out of the middle of the circle. 

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  • Grady Pruitt(gradyp) replied

    It's probably like Martin says... there's often more than one way to achieve a certain result and it could just be a matter of the workflow. One subtle difference, though, is that the camera view is a perspective view while the top/front/side views are orthographic. Some things are easier to see in one while others might be easier to see in the other, so it doesn't hurt to know both so you can use them.

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  • Christopher Tiller(unbounded) replied

    I think I follow. Seems I may have been thinking in "2d mode" while for that part Paul was thinking in "3d mode". Makes sense.

    Appreciate the answers all!

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