Bulwark & Co Polybook

Polybooks

Welcome to my Polybook

I've been dabbling in Blender on and off for over a decade — enough to feel comfortable, not enough to have finished anything worth showing. This polybook is my attempt to change that.

I'm working through the CG Cookie tutorial series with the intention of actually completing projects rather than bouncing between tools and never landing. If you've been in the same loop, you'll know the feeling.

This is a working log — progress, iterations, dead ends, questions. Feedback and critique are welcome at any stage. That's the point.

1. Modelling a Snowman from Primatives

g_cookie_snowman.png

  • Martin Bergwerf replied

    Awesome! Looking forward to seeing your progress!

  • Ben Armstrong(feenix82) replied

    2. Sci-fi Crate
    Played with some Gundam-style line panelling and a couple of other small details.

    kie_sci-fi crate.png

    • 👍🏻
  • Ben Armstrong(feenix82) replied

    Annnnd the Soccer Ball, i was actually pretty surprised how nice the shape came out with the modelling techniques used

    okie_soccer ball.png

    • Nice! 🤘🏻
    • 👍🏻
  • Martin Bergwerf replied

    That's actually one of the best results (modeling-wise) I've seen here.

  • Ben Armstrong(feenix82) replied

    Pre-Tutorial Challenge
    pre-tutorial_HDD.png


    Tutorial Output

    ost-tutorial_HDD.png


    Stoked over the results being very similar but the workflows and methods very very different. I used box cutter for the big cut outs but went granular for the vent holes so there is more GEO in mine and less reliance on active modifiers. I think I prefer the workflow covered in the tutorial, some great methods with the Bevel modifier and stacking them to have different effect on edges v bevels.

    My biggest takeaway is that I learnt you could reference a collection as a Boolean target!

    • Cool 🤘🏻
    • 👍
    1 love
  • Ben Armstrong(feenix82) replied

    And the Coffee Mug + . SubD modelling is something i definatley need more practice with

    ookie_coffee_mug.png

    • Looking good 🤙
    • 👍🏻
  • Ben Armstrong(feenix82) replied

    And time for the cookie, I did, however, generate a similar yet different reference to see if I could apply the theory instead of just parroting along.

    _Cookie Logo_Ref.png026-05-23 020045.png026-05-23 020128.png

    • 😍
    1 love
  • Omar Domenech replied

    Man I am loving your creative approaches to exercises. That is a great idea. 

  • Grady Pruitt(gradyp) replied

    Doing a "similar, but different" is always a great idea! I often do that myself, and it really is a great way to make sure you're really understanding the material.

  • Martin Bergwerf replied

    Awesome!

    And it would be even better if you'd get rid of these 6-sided Poles:

    Cookie_02.png

    1 love
  • Ben Armstrong(feenix82) replied

    Thanks for pointing that out, Martin. I reopened the file and managed to get it back to a 5-sided pole. The other areas in the corners of the eyes were copying the same workflow used to push the lip up, in this case, trying to push the brows down.


  • Martin Bergwerf replied

    Still no excuse for the 6-sided Poles (only 5-sided Poles under the lip); I mean, you won't go to CG jail for it, but it's definitely not good practice (and it can be avoided😉).

  • Ben Armstrong(feenix82) replied

    Ah yep yep, took me a couple of looks and a second to pick it, but see it now, definitely need more practice!

    • 👍
  • Ben Armstrong(feenix82) replied

    WIP - Low Poly Room 001


    ow Poly Room_001.png

    • Looking good 🤙
    • 👀
  • Ben Armstrong(feenix82) replied

    Quick Side-Quest - Modelling with Modifiers Assignment

    026-06-10 204813.png

    No Modifers V Modifers


    And some basic materials and tidying up

    026-06-10 205602.png

  • Omar Domenech replied

    Nice wheels. If I'm modeling wheels, I try to picture if Dominic Toretto would be proud. 

  • Martin Bergwerf replied

    Great!

    I love that you put a prime number (43!) of rivets/screws aound the rim.