Hi there so thought i could get some feedback. Just sometime I overthink on these but wanted to show the progress on this cannon to see if it look good and if the topology is fine. Just the topology on the side of it is something i learned but i might not be applying it to the right place. I will say this is meant to be a game ready asset so i plan to take the high poly and bake into low poly using the bevel and subdivision.
Overall it feels good to me. One important piece of information is, if the model is for game or any other thing? Because some parts feel low poly, as if the intent is to be used on a game, other parts feel super high poly. And if you can go high poly, then you don't need the low poly stepping arches and curves you have, you can subdivide and go high definition.