Hello,
I have a question related to rendering. In chapter 1 "outputting Animations", there is mentioned about menu option "viewport rendering" and menu " Render" animation rendering.
I was wondering why my mesh with composition and shading nodes is never rendered in the menu Render, but it is rendered normally in Viewport rendering.
The render camera is placed correctly, if I switch to camera mode with keypad zero. It is almost the same, so my mesh object is framed in side the viewer.
I really wonder why. Is my question answered somewhere on CGcookie?
My scene:
cube is procedural generated to have a long tail (geo nodes), Composition node "Glare used", to make it glow.
I moved and recorded animation key frames.
The end product is like as below, hope you know the answer.
I'm not sure I understand what you mean. You have the option to render what you see in the viewport and you have to option to make an "actual render" so a render for reals. You can use your compositing nodes for any one of those options, in fact you can upload an image and use the composting nodes in an image you got somewhere else.
When you use the viewport render, Blender generates an image based what it sees in the viewport through the camera, with overlays and everything. But when you do a normal render, that is when Blender gets all the big guns and do all the calculations of light bounces and all the good stuff.
There are effects with Eevee or other on top off effects that you will see on the viewport, but when it comes to doing a real render, it will not come into the calculations and it will look different. Same with doing a real render, if you have post render effects that are not showed in the viewport, only when it comes to render time calculation, you wont see the results in the viewport but you will see them when the rendered image comes out.