Can't figure out what is happening with physics objects

Question

As I was doing the physics core course I encounter this weird... bug? not entirely sure what is wrong, but physics for rigid body objects just don't seem to work how they should. Everything is set to mesh, scale is applied, and origin points seem to be placed correctly, but everything just... freaks out. Changing collision shapes does seem to help a bit, but it still doesn't really work. I attached a blend file and a video of what is happening, in case it's somehow related to my pc.


https://drive.google.com/drive/folders/1xDbwN1RW1JePvW2zgufusaamp_4N8kfd?usp=sharing

  • Martin Bergwerf replied

    Hi Virgis FFireGhost ,

    Could you change the permissions of the link, please; it says Access Denied.

  • Virgis Drabisauskas(FireGhost) replied
    Sorry about that, first time sharing a google drive link, it should be accessible now :D
  • Martin Bergwerf replied
    Solution

    Hi Virgis,

    Thanks for the .blend!

    There are a few things going on:

    There is a (hidden) Setting called Margin that is too high by default (change it to 0.005, for instance, or lower if needed):

    Margin.png

    I'd change the Rigid Body Constraint to Hinge (and Rotate it):

    Hinge.png

    And then you might also need to lower the platform a bit.

    1 love
  • Virgis Drabisauskas(FireGhost) replied

    Yes! That did the trick. I thought I looked at all the settings, and yet I managed to overlook the most crucial one :D Thank you for your help! And yeah, definitely need to change that to hinge, just though about trying out that constraint to see if it would do the job :D

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