Trying the tips in this video, but UI is not the same in Blender 4.2. Then trying to find a UV video, cannot find that fast. My UV map stretch is blue and a small few places a bit lighter blue. So it is ok. No other colors. All scale and transforms are applied. But my Grid pattern (using ) the image texture node, shows a grid pattern onto the model. The black and white grids are huge. I wonder if there is a video somewhere , to explain how to correct UV maps. Pity I cannot paste a picture into here, then you could see.
Edit: my UV generated source is now the same as teacher 2049, but if I change it to 4096 pixels. I see smaller black and white squares as the instruction video.
I forgot if I already asked, but did you start with the Blender Basics and the Fundamentals courses? Tutorials as this chest one are intermediate level and if you haven't seen the fundamentals, you may have a hard time following along. I know we tend to want to see results so we tend to want to follow tutorials that are geared towards an objective, but it's best to start with theory, that's what the Fundamental Courses are for. So there is a huge course on UV's, all the ins and out. You should follow along with the Blender version it was recorded with:
https://cgcookie.com/lessons/a-word-about-blender-versions-4bcce00c788b49bb
We'd have to see your UV set up and see if you're using all your zero to one space, it has to do with resolution in your image as well. to see what is happening. But you can pause while you take a dive into UV fundamentals and texturing. Also there's a glitch on the forums where in the first post you can't upload images, but then in the second post you can or if you edit your first post the ability to upload images come back. Also there's another course by Ewa that goes into the same topic. Linking you up:
https://cgcookie.com/courses/core-fundamentals-of-texturing-in-blender
It's optional of course. I know sometimes you're like, but I just wanted an answer to my simple question, now I have to watch a super long course? But I think it's better and faster to learn while you have a strong grasp of all the technicalities. A lot of times we see people giving up because things feel too much and too much new information. So to avoid it we always recommend the Fundamentals first. Hope that's alright.
I watched it once, but that does not work, I am a person that needs to repeat it again and again. Unfortunately I am not gifted with a brain that learns it by seeing it once. (those people exist, I know such person)
I don't learn by seeing it once either, I always watch it twice like Martin says. Once like a movie, just watching the teacher do all the stuff, and then I repeat and go hands on, trying to follow along with Blender opened. And then after a couple of months I watch it again for a third time because I realized it solidifies the knowledge, since my brain now pays attention to the things I had missed.
You have to try things out for yourself and make the mistakes. And then push yourself to get out of the situation you're in. It's how you exercise the brain and the learning starts to happen. Also we have learned that there's a thing as helping out too much, to the point where it becomes detrimental to the learning and it hurts the person. If we just start handing out answers, then people do not challenge themselves and we're doing them a disservice. So there is a balance to be struck. It's like we're buff strong guys at the gym and we're lifting the weights of other people for them, they are not going to gain the muscle mass. We are support for tough situations, like firefighters, we come when there's an emergency, a big fire, but if people start calling us every time you light a simple match, you're doing it wrong. Enough analogies though Lol.
In Blender 4.2 the Image texture node, you should enable option "tiled", then it looks exactly like the teacher, all white/black squares are small and all even spread over the object. Older Blender versions do not have this "tiled" option to enable or disable.
No, LLittlesheep ,
That is something completely different. If you enable Tiled, you create UDIM Tiles and that is certainly not what you want here!
ok changed back to "generated", will try again
ok, packing with "original bounding box (others are udim). using exact shape (concave)
The UV islands look much better when I created them each 1 by 1 , now I opened them all , the colors are much lighter into the green even. I have no idea how to fix that. and I do not know how to separate them next to each other. They seem to be stacked.
Indeed. I found out it is a mess when texture painting. Because they overlap, the paint will also go to the other overlapping UV's.
The problem is: it does not matter what island margin I choose. they just won't separate. if you have a company e-mail, I like to send it you anyone in CGcookie, I am not the only one with this problem i guess, is good to have a post about most common UV issues and how to solve.
Been trying for almost half a day to solve it.
There are programs (blender addons) as mentioned in some of your courses. Then I remembered I had a P.B.R. / modeling program. And I could create the UV map. Finished it.