One of the subjects that is hard to get grasp of is instances (linked) and mirroring. How to select a specific object.
I used both, to have a faster modeling experience, but once I done that, and afterwards I like to change things, it becomes a maze of how to do it.
I select something, and forgot is it a mirror, an instance? I like to select only one of it, but I cannot. Very confusing. That is why I like to use only SHIFT+D only
for instance: used mirror modifier, and this modifier has been aplied.
Now I try to move the other mirrored part, but cannot, when I go into edit mode it vanishes. I see only the original. I guess I am forced to create a new single mesh object, change it, after changing it's appearance, use mirror modifier again. So, my guess is: modifiers are a blessing if you know exactly how you like it, if you are not sure, using them is actually slowing you down. Of course, I could apply the mirror modifier at last moment, but that does not prevent that it has to be changed again. Wish there was a way to get the modifier back and just undo it. But I guess it is final. And only option is to SHIFT+D.
It is extremely difficult to wrap my head around it. I know in many videos it is mentioned, but this subject really deserves it own video series in core fundamentals maybe.
I always hated mirror modifier, if used wrong it creates internally so much useless geometry without you knowing.
Is there an separate video that explains this in detail?
There is the Modify course in which Paul goes deep into each modifier:
https://cgcookie.com/courses/course-modify-a-complete-guide-on-blender-s-modifiers-84c3c6a66db79804
But what you describe is just how things go, it's just realities, even though realities are uncomfortable we deal with them. It's like owning a house, you're gonna have to do cleaning all the time and maintenance. I wish I didn't have to do it, but we have to do it, it's part of the fact in owning a house. Meshes and working in 3D also have it's uncomfortable things to deal with, and we deal with them. It's as simple as that really. That's why we plan ahead. For example, know that if you're going to use instances, be sure to know that it's on objects that will benefit you for the changes to propagate, like a screw or a door handle. if you know you need variation, then you know you have to make a duplicate instead. And so on and so forth.
Was hoping for a secret "fix it all" pill, having a jackhammer does not mean I have to use it everywhere. Take it with you at dinner, movies day out, working in the garden. Every tool it's own place and time. Or maybe not. Many thanks.
ow, so a backup is made after you think it is done, but keep a copy in the back, just in case. If needed, delete current, "import" the backup and continue.
As harry potter peeps say: "Brilliant" ^^, thank you.