Hi Hashir HHashirIqbal ,
How exactly are you trying to combine the Gradient and Noise Texture, because it seems to work fine:
Hi Martin,
thanks for replying.
Unfortunately i’m not using the setup like this, instead of seperate xyz node, i’ve got a gradient texture and i’m plugging that in the factor value of the multiply node.
I’m getting a result but its absurd and not what i am after.
I’ll post a picture of my node setup when i’m back at the desk.
I’m assuming what i’m doing is wrong in a way? But i am getting the gradient to act as a mask and noise to distort the volume in that.
So, what you have is:
Fog everywhere.
A Gradient for how much the Noise Texture is being 'linear lighted' with a constant cclor. And by the looks of it, that constant Color is mid grey: (0.5, 0.5, 0.5). Linear lighting anything with 0.5 is doing nothing, no matter what the Factor is
That is basically this (if I am right about Color B in the Linear Light being (0.5, 0.5, 0.5):
I would suggest something like this (but you can use a Gradient Texture Node, of course):