D's Polybook

Polybooks

I like the idea of this polybook. Well, I really want to make a game. I have so many dumb ideas I want to try. But first things first, let's learn some blender.

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  • Dariusz Scharsig(dariusz) replied

    This was a really fun tutorial. Got me back into blender after a while. I liked the idea so much that I want to make another console, but this time I will use this concept art:

    console_concept.png

    I have to go through the CORE courses first, at least up to shading, as this one will be a bit more tricky.

    • Cool 🤘🏼
    3 loves
  • Dariusz Scharsig(dariusz) replied

    Ah, the primitive snowman. Working with an objects origin is more powerful people realize...by people I mean myself.

    snowman_viewport.png

    1 love
  • Dariusz Scharsig(dariusz) replied

    So, the crate is done...ish. I used a different approach for the tutorial this time. I watched the whole thing. Went to bed, slept to little, and then modeled it out using the reference art only.

    Made some mistakes, but learned from them. I will do more work on it and add more medium sized details to the crate and then small details, screws and what not. Once I'm more confident with shading/texturing I might even give it some color. But for now, I'm happy.

    1 love
  • Laurent Pierrat(Sillikone) replied

    I like the very saturated colors you put on the GameCookie console, it gives an old time feel.

    2 loves
  • Martin Bergwerf replied

    You're doing great so far, Dariusz 👍🏻

    3 loves
  • Dariusz Scharsig(dariusz) replied

    OK, have been on the road with the family. But managed to squeeze in the soccer ball. Man, selections, it's tempting to just meditate over a model and select everything vertex by vertex, but if I want to be serious about it it needs to be done efficiently.

    ball_final_small.png

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  • Laurent Pierrat(Sillikone) replied

    I think the example is really extreme, and may be not very relevant to picture the important information: being creative and using all your toolset for selection will save you massive time. ^^

    1 love
  • Dariusz Scharsig(dariusz) replied
    Indeed. And at some point my models will be (hopefully) so complex that I won't be able to do much without being good at selecting stuff.
  • Dariusz Scharsig(dariusz) replied

    Ok, managed to work a little on the crate. I will add a couple more of those panels. The idea is that they can be "screwed" onto the crate. The screws will be added of course, but they are a small detail. Those panels will have some cool decals, maybe they "hide" important stuff, who knows. I also want to make the latch more sci-fi by adding a key pad to it to visualize how one might open that thing. The good thing is, that doing this is that I learn a lot about transforming stuff using different origin points, organizing the scene, etc.

    crate_vp.png

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    1 love
  • Martin Bergwerf replied

    Already a good result!

    Looking forward to seeing those extra additions.