Hey
I've been trying to model the cube in a same way as shown in the course, but I have been running into these weird shading issues while trying to create more dimples. Here is theĀ imageĀ
I think you've got your dimples(Cutter objects) to close together. It looks like they are overlapping and causing the weird triangulation.Ā
Hi OndÅejĀ PPaker ,
Is your Cube set to Shade Smooth, maybe? (Doesn't look like it, but...?) Shade Smooth By Angle would then be a better option.
There's actually quite a lot that can go wrong with Booleans, but this doesn't look like a major thing. But I can't reproduce the result, so maybe you can post a link to your .blend file (via Dropbox, GoogleDrive, or so). That is if Dwayne didn't already solve the problem, of course.
Okay, so I have tried to put them further apart and that had created another shading issue :D. Also, when I try to join the dimples, the cube and the dimples move into a weird wireframe form when the boolean is used. I have weird boolean issues in this course overall :D. You can get the fileĀ here
Hi OndÅej,
The issue is, that the intersections of the dimples are not a straight line (the middle is not flush with the Cube, if that makes sense):
This image is after Applying the Boolean Modifiers.
So basically, the size of the dimples is too large, as Dwayne suggested.
Hey!
I made the size much smaller so that it doesn't touch at all. But now there are weird outer rings around the dimples and also weird shading issues that I hope are visible from the image. I thought this won't make much issues when I apply some texture to it, but sadly it is quite visible. I also applied all the transforms, but that didn't do anything. Here is theĀ image
Thanks for your help, guys!