In-Surface head/face Rig

Contests and Challenges Rigging

I recently saw this Corridor reacts video, and wondered how one could approach this with modern tools.
Or more specifically, would it be possible (and if so how), to rig a face to be animated in such a style?

Video Timestamp | 1:07

Also a bit of a challenge for anyone who has spare time to give this a shot, would be interested to see what you can come up with.

It doesnt matter how the character's armature is setup, the primary idea is that you have a subd Plane that servers as the geometry from which the face extrudes from/deforms.

  • Martin Bergwerf replied

    Hm,

    Some Modifiers could do most of the work for you. For instance:

    Modifiers.png

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  • Pascal Schovanez(Pascal) replied

    See I have gotten something similar done using modifiers.
    But what I couldnt think of was how would you be able to, using these modifiers, put together a face rig for an animatable character?

    For instance, lets say you for some reason wanted to make the character raise its brow like the rock's meme (because why wouldnt you).



    I cant picture how you would rig a face that has 'essentially' (but not truly since were offsetting it) only a 2D depth to its mesh.

    1 love
  • Martin Bergwerf replied

    I might not understand you, what you'd do, is Rig a 3D head/face and have the Modifiers on the Plane make it into a layered 'clay' look...

    2 loves
  • Pascal Schovanez(Pascal) replied

    Hmm, would need to give that a try, maybe using geometry nodes?
    Not sure if you coul achieve this style (as in the corridor video) using that approach, at least I cant picture it.
    I would test it, but Ive never even rigged a face before.

    Speaking of, is there any courses on it? Or ar there any planned for face rigging since thats not covered in the current ones?

    1 love