Boolean the usb ports

So, some more laptop fun. This time around, i got my first port modeled and all was good, however, when I ran the boolean I had to switch to fast for it to show properly. Continued to Alt-D and move the second port to start the boolean. When I run it, it either does what looks to be nothing, or just punches a hole depending on if i choose fast or exact solver. Any thoughts?
1 love
Reply
  • Blaine Jensen(Theebline) replied


    024-05-20 191753.png024-05-20 191742.png

    1 love
  • Martin Bergwerf replied

    Hm, I don't know.

    Booleans can be tricky. They are very sensitive to modeling 'mistakes'. Double check the 'cutters' for double Vertices, inconsistent Normals and holes.

    I actually find the fact that you had to switch the first port to Fast already a bit suspicious. Try disabling that Boolean and see what happens to the 'second' one.

    Or disabling the other three Booleans and only look at the two ports...

    If you still can't get it to work, you can post a link to your .blend and we can have a look.

    2 loves
  • Adrian Bellworthy replied
    Solution

    Yeah Booleans can be very temperamental.
    Try moving them around in the stack, move .005 above .004 and see what happens.

    2 loves
  • Omar Domenech replied

    Agreed with it all, booleans can be finicky and have a lot to do with geometry. If you can't get it to work upload your file so we can take a look.

    2 loves
  • Blaine Jensen(Theebline) replied

    So I disabled all my previous bools, and moved .005 above .004, switched to fast and it worked. I have a port!! But as I was going through, I will also note, for the 5 or so booleans I have active right now, I think 4 of them i needed to switch to fast solver. So we will see if I have problems putting in my last few ports, but fingers crossed I can finish up the ports with no issues and move on to the materials. I've got some pretty cool ideas for the body materials.

    I suppose what I learned from all of this is, just disable all the booleans and move them around in the modifier stack and that may or may not solve the problem.

    Thanks again everyone! I'm super appreciative of this community and all the help you guys provide!

    -Blaine

    • 👍🏻
    • 🤘🏻
    • 👏💯