Scaling Issue

First off, amazing course! So much fun and informative!

Now, for some reason I'm having big issues with the texture scales.
I first noticed it at 3:24 when you dropped the smart scratches material in. Yours was heavy, but it looked amazing. Mine did nothing really, the chrome/silver metal was still mostly there until I either inverted the mask or inverted the scratches material. Even when I did that it still looks completely off. 

I pushed through anyway and again had the same issue at the air valve with the gradient texture. My "waves" that affected the height wouldn't scale small enough to actually look like yours. No clue. 
I made sure everything had "apply scale" in blender before exporting, all the UV's are great.

I'm completely unsure of why this is happening, but generally my materials on substance just look bad and not very detailed. If I knew how to share images here, I would show a screenshot.

Cheers!
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Reply
  • Martin Bergwerf replied

    Hi Michael, I have never used Substance Painter or anything like that), but:

    there is at the moment a known bug, that doesn't let you add an Image when you ask a question directly under a Lesson.

    You can however add an Image as a reply to your own post:

    AddImage_01.png

    That might help others to answer your question.

    1 love
  • MichaelJoseph replied

    Thank you, Martin! I'm uploading the images now to help illustrate what I mean

  • MichaelJoseph replied


    Before applying the Edges Scratched texture:
    024-03-17 134408.png


    AFTER applying the texture to the mask:

    024-03-17 134505.png


    Finally after adjusting the texture, I get this result which looks really bad. In comparison to the instructions, the instructor immediately got nice results before even adjusting the texture. And when he did adjust it, he raised the wear level to 5.5 or something like that. I need to bring it to 0.01 to even get any results unless I invert the mask, which doesn't make much send to me. Even then it won't behave normally.
    024-03-17 134533.png

    My final theory is that when importing the high/low meshes, it had a checkbox to "unwrap" and I'm wondering if I should have unchecked that box since the unwrapping was already done. I'm going to experiment with that later today to see if that was indeed the issue. I'm new to substance, so it's a lot more frustrating than Blender at the moment, haha.

    Apologies for the long message, but thank you so much for help and guidance!

  • MichaelJoseph replied
    Solution

    UPDATE: 
    My theory worked! In the first video regarding importing the FBX in Substance, "auto-unwrap" was unchecked by default.
    In my substance, it was checked, so I left it. That messed up the UV's which we created in Blender, and the results were not as expected.
    After reimporting and unchecking "auto-unwrap" the mesh worked as expected and the materials now look correct and great.

    Cheers friends, thank you!

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  • Martin Bergwerf replied

    Ah, that makes sense, yes!

    Thanks for posting this Michael; this might help a lot of people in the future.

    1 love
  • Omar Domenech replied

    It does help a lot of people, all this mini investigations, people read them and get their problems fixed, just that we never hear about it. Like when a studio makes good VFX, if it's well done you wont even notice it, such is life.

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