The teeth of the gear is looking strange

Looks perfect all around the gear except this spot, what might cause this?
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Reply
  • Oskar Erikpers(Yoda) replied

    Gear.png

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  • An Sunn(Sunn) replied
    Maybe normals, or double vertices?
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  • Omar Domenech replied

    Yeah it's probably along the lines of some interior face in there, double vertices, scale not applied, flipped normals, maybe triangles or Ngons, perhaps you have a solidify or bevel modifier that has too high a value and is throwing things off. Check for all of that in your geometry. 

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  • Chris Bailey replied

    Yeah, I think Omar and An may be right.  Enter edit mode and select all your geo then hit "m" to merge and select the "by distance option" .  You could also try going into edit mode and going to the top menu in the 3D viewport and select mesh -> normals -> recalculate outside.  Hopefully one of those will do the trick. 

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