Unwrapping a cube and baking an Image Texture is not working as expected

Question Materials and Textures

Hi,

I've have a simple box shape with a custom shader that I unwrapped. I then baked the custom shader into an Image Texture. When I use the Image Texture on the box shape, the result is not as expected.

1. The following image shows the cube with the custom shader

P1.png

2. Here I unwrapped the Box

P1-5.png

3. Here, I have baked the custom shader into an Image Texture

P2.png

4. Here, I have applied the Image Texture on the Box

P3.png

The Blend file could be found at:

https://wetransfer.com/downloads/5227d76a41091fb961eb6191a089810320240222192750/10ab69

Could you please tell me what I am missing in this process? Why isn't the Image Texture on the Box looking like the Custom Shader on the Box?

Thank you.

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Reply
  • Omar Domenech replied
    Solution

    You have two UV maps and you're using the wrong one that is just one big UV face, change to the UV map that has the correct unwrap. The one that ends with .001 is the correct one, the camera icon should be set to On in that one.

    Cube.png

    2 loves
  • deepakj replied

    Thank you so much. It fixed the issue.

    • 🤘🏼
    1 love