Since Blender 3.4 the global Z axis is equal Z Scale even if you rotate

Since Blender 3.4 the global Z axis is equal Z Scale even if you rotate 

  • Martin Bergwerf replied

    Hi Rene MMasterSW ,

    Can you be a bit more precise as to what you mean, because I can't find any change in behavior (when it comes to Local vs Global Orientation) in 3.4 and above:

    Local.png

  • Omar Domenech replied

    Maybe is one of those math under the hood things.