Are there references available on your process for creating the grime texture? Is this hand drawn? Based on ambient occlus...

posted to: Adding Grime
Are there references available on your process for creating the grime texture? Is this hand drawn? Based on ambient occlusion map?
  • status451_cg replied
    Total guess, but to me it looks like an AO map overlaid with a generic dirt/grime image (e.g. from CGTextures). So you would bake out the AO, set up the nodes to mix in the dirt/grime image and then bake out again. Once again, that's just a guess. I am sure Kent will be along shortly to answer definitively.
  • Kent Trammell replied
    lewis2e is correct: It's simply an AO bake with a generic grime texture on top set to "Overlay" blending mode. I go over this kind of grime in depth in the Sci-Fi Helmet shading course: https://cgcookie.com/course/shading-the-sci-fi-helmet/
  • Ross Franks(rfranks) replied
    Or would this be a good way of doing it too? https://www.youtube.com/watch?v=jrb716STIlw