Question Modeling

Us it bad to change the size of a finished mesh in object mode? 

Either by simply scaling or using a lattice. Does that creates problems in the texturing process?

  • Martin Bergwerf replied

    If you Scale uniformly (same amount on all three Axes), there shouldn't be a problem with Texturing here (as UV's are being used as Texture Coordinates), but I'd recommend Applying the Scale anyway.

    I wouldn't use a Lattice to simply Scale an Object (although it's possible), but if you use it to distort a Mesh, weird things may happen to your Texture, the noticeability depends on (the regularity of) your Texture:


    Different Texture Coordinates give different distortions, but often you can get away with it (especially with hand-painted Textures) if the Lattice deformations aren't too extreme.

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  • maxcady replied

    I changed the scale of X, Z and Y, but not equally for the 3 axis. (Not at the same time.) 

  • Martin Bergwerf replied

    If you Apply the Scale, you should be good to go. If you don't Apply it, unexpected behavior should be expected.

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  • Omar Domenech replied

    Yes, you can change things as long as you apply the scale and don't leave things all wacky in their transforms. Try to keep things clean, that way you avoid headaches down the line.

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