Hotkey Y

Seriously I hate asking questions, but I understand that they Y hotkey is used and it works nicely, but what is the NAME of that function? Because it's not P,  which is what I would think separates stuff. 

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  • Martin Bergwerf replied
    Solution

    Hi DDaemon , it is called Split.

    It does almost the same as P > Separate by Selection, only that P splits the selection off and makes it into a new Object.

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  • Omar Domenech replied

    Don't hate asking questions, we like answering them. As Martin says, Y splits things up and it does so inside the object in edit mode. There's also "Rip" with "V", that also rips or splits things apart.

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  • Daemeon Henry(Daemeon) replied

    Yep. Thanks. I finally found it. The answer is "split". Here is comprehensive hotkey reference for whoever wants it.

    https://download.blender.org/documentation/BlenderHotkeyReference.pdf

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  • Robert Bondari(RCooperArt) replied

    What if I pressed the Y button and split the needed face for example from the rest of the mesh, BUT then I decide to CONNECT it BACK? How would I go about it?
    And one more thing that baffles me - when you split, don't you create double vertices? Like, overlapping each other? If not, how does it even work then that those things can even exist on their own from the mesh itself?

  • Martin Bergwerf replied

    Hi Robert RCooperArt ,

    You sort of answered your own questions; Spllt creates double Vertices (assuming you don't move the split off part away from the rest) and to connect it back, you do what you always do when faced with double Vertices: M > Merge > By Distance.

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  • Robert Bondari(RCooperArt) replied

    Ah yes, I guess I wasn't using Wireframe mode that's why it didn't show me that it had double vertices Thank you nevertheless!

  • Omar Domenech replied

    It's all about preference I guess, I almost never have something split inside the mesh, I rather separate into its own object. What I do is just follow the logic of how it would be built in real life. If it's a wood table that you can see it's just one single wood slab and has all the legs, body and everything carved into it, then I make it one object if I can. If it's an Ikea table that has lots of pieces detached and you have to assemble, then I model it all as separate objects, but I don't like leaving them as one object and having all the mesh pieces inside all stuck together and overlapping. 

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