Baking smooth shaded normals?

Hi,

I often spent a lot of time polishing my sculpts. This is sometimes a problem for me since I get a very dense mesh, making everything slow and in some areas I think it's very unnecesarry to have so much geometry. If I turn on smooth shading the sculptures often look very clean although they are unpolished. Now to my question: Is it possible to bake the smooth shaded normals into a normal map for the low poly model?

Greetings,
tobles

  • spikeyxxx replied

    Hi tobles, when the hi-poly mesh is set to Shade Smooth, then the Normals will be baked smoothed automatically. If they are flat-shaded,then they will bake flat. No extra steps necessary.

  • tobles replied