Repeating bouncing ball animation while moving in the positive x direction?

posted to: Squash & Stretch

What is the best (canonical) way to repeat animation (say in the case of a jumping ball), but make the ball move forward in x direction?

I could make all the channels graphs cyclic except the x direction channel, which in this case is linear so I could just set a keyframe for x at the end and use linear interpolation. But what if x position was a more complicated fcurve with more keyframes? 

  • Wayne Dixon replied

    You can add a cycle (with offset) modifier to the curve.
    I'm pretty sure this is shown later in the course.