Where are the "bevels" ?

posted to: Bevel

Not a single one in the entire video ^^.
But seriously, why do the majority of Blender users call chamfers, and even fillets - which are round for christ's sake - "bevel"?
It's been a while but I remember clearly that in Maya 2010 I had a chamfer tool and various types of fillets.
A bevel-free environment. Now I see ppl in YT videos design things in Fusion, FreeCad and whatnot, where they talk about chamfers and fillets .... then they click export, jump into Blender and all of a sudden everything becomes a "bevel".
English is not my first language and I'm new to Blender, so ... am I missing something here?
Because it's driving nuts.

  • spikeyxxx replied

    I am not a native English speaker either and I don't know what a chamfer or a fillet is, but when you enable Mesh Tools, you get those words back if you miss them:

    As far as I can see, they all do basically the same thing...

    Don't let a naming  convention drive you nuts ;)

  • protator replied

    If you "... don't know what a chamfer or a fillet is ..."
    why did you spend time on making screen shots instead of googling those terms first? Rather peculiar..

    But I appreciate the effort, and it's actually pretty simple:


    So it's not a matter of "naming convention". They're completely different things.
    Calling fillets and chamfers "bevel" is like calling tires and concrete pavers "round thing".
    One is a near miss, the other is just plain wrong.
    I can see why people without a technical background would use chamfer and bevel interchangeably, that's not a crime and is not what triggers me. But fillets? It's as if people look at the name of the tool and somehow think that everything that's not a sharp edge must apparently be called a bevel then. Even though Blender users especially should be used to the concept of using one universal tool for very different tasks.
    Does really nobody find it curious that outside the Blender bubble there are no mentions of "round bevels"?
    Furniture sometimes has roundED bevels, which already proves my point. A bevel itself is a straight edge with planar faces.
    A "round bevel" is like a "curvy straight" or a "circular square", it doesn't exist.
    And when even a tutor in a video I paid money for talks about "beveling" an edge and a couple mouse clicks later presents a nicely round fillet, I feel the need to ask what's going on in the Blender community.
    I mean, I've also been watching a lot of hard surface tutorials from BlenderGuru, BlenderBros etc., and those guys are "beveling" like there's no tomorrow. Not that anything they create with the tool is an actual bevel, it's always either a fillet or the occasional chamfer - what a surprise - but it's "bevel bevel bevel bevel bevel bevel bevel bevel bevel bevel bevel ...."
    It's like everyone is rocking Bevel 3.0 while I'm still stuck on Blender 2.9.
    After 22years of CAD design and 6years as a freelancer on the side using Maya - in other words: using software that calls things by their actual names - all this beveling is really grinding my gears.

    I know it's a minor thing and my little rant won't change anything, but you're probably familiar with the phenomenon:
    Something annoys you, you try but for some reason fail to ignore it and instead become more and more sensitive to the subject. Right now "bevels" in Blender are such a thing to me.


    (image shamelessly borrowed from cnccookbook.com)

  • protator replied

    If you  "... don't know what a chamfer or a fillet is ..."
    why did you spend time on making screen shots instead of googling those terms first? Rather peculiar..

    But I appreciate the effort, and it's actually pretty simple:

    So it's not a matter of "naming convention". They're completely different things.Calling fillets and chamfers "bevel" is like calling tires and concrete pavers "round thing".
    One is a near miss, the other is just plain wrong.
    I can see why people without a technical background would use chamfer and bevel interchangeably, that's not a crime and is not what triggers me. But fillets? It's as if people look at the name of the tool and somehow think that everything that's not a sharp edge must apparently be called a bevel then. Even though Blender users especially should be used to the concept of using one universal tool for very different tasks.
    Does really nobody find it curious that outside the Blender bubble there are no mentions of "round bevels"?
    Furniture sometimes has roundED bevels, which already proves my point. A bevel itself is a straight edge with planar faces.
    A "round bevel" is like a "curvy straight" or a "circular square", it doesn't exist.
    And when even a tutor in a video I paid money for talks about "beveling" an edge and a couple mouse clicks later presents a nicely round fillet, I feel the need to ask what's going on in the Blender community.
    I mean, I've also been watching a lot of hard surface tutorials from BlenderGuru, BlenderBros etc., and those guys are "beveling" like there's no tomorrow. Not that anything they create with the tool is an actual bevel, it's always either a fillet or the occasional chamfer - what a surprise - but it's "bevel bevel bevel bevel bevel bevel bevel bevel bevel bevel bevel ...."
    It's like everyone is rocking Bevel 3.0 while I'm still stuck on Blender 2.9.
    After 22years of CAD design and 6years as a freelancer on the side using Maya - in other words: using software that calls things by their actual names - all this beveling is really grinding my gears.

    I know it's a minor thing and my little rant won't change anything, but you're probably familiar with the phenomenon:
    Something annoys you, you try but for some reason fail to ignore it and instead become more and more sensitive to the subject. Right now "bevels" in Blender are such a thing to me.


    (image borrowed from cnccookbook.com)

  • Jonathan Lampel replied

    I think it all becomes a 'bevel' in Blender vocabulary because they are all done using the bevel tool or the bevel modifier. It's easy to call the result of the tool the same thing as the tool. But, it would have been helpful to talk about chamfers and fillets in the video so I'll plan to do that next time. 

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