Chapeline's Polybook

Hello everyone,

I'm a french cad/graphic design trainer who moved to Norway to discover new adventures.

As the pandemic situation slows down the activity, i take this moment to learn Blender.

I want to focus on Archviz and scientific illustration. If anyone got advice on scientific shaders materials ( blood vessels, brain tissue...) you'll make my day. :))

It's a pleasure to read and learn from all of you. It feels good to see a caring and motivated community to learn together.




  • chapeline replied

    Any critiques welcome :)


  • chapeline replied

  • chapeline replied

  • Ingmar Franz(duerer) replied

    Hey, I know this robot from the garage 😀! Really nice idea that this little guy makes the light bulb glow ⭐!

  • Ingmar Franz(duerer) replied

    The telescope 🔭is my personal favorite as an amateur astronomer 😉😀! Maybe the upper portion of the wall boards on the left side is a little bit too dark. I also notice some distracting dark spots under the upper board and it's not clearly visible to me what brings the light into the scene there (no distinct light fixtures). The front edge of the countertop as well as the teapot in the foreground receive in my opinion  a little bit too much light from behind the camera  since the general light distribution in the scene goes from less light in the foreground to more light in the background with the sun shining through the window. Only the artificial light from the kitchen is an exception for an area which would otherwise be underexposed. But these are just minor critiques to an in general excellent archviz 👍!

  • chapeline replied

    Thanks for the feedbacks :)

    I agree on everything. I forgot to make a sink also :D

    And i am not sure about the light and the reflections on the window too.

  • chapeline replied


  • chapeline replied

    First test of a science animation :)

  • spikeyxxx replied

    I also like the image, but a few things stand out to me:

    The windows reflect the chair, telescope, plant,... way too much, you are looking at it straight on and there is a lot of light  coming in from outside! There shouldn't be any visible reflection and, when taken with a camera, the windows should be overexposed probably...

    The suspensions for the lamp on the right are just disappearing in the ceiling...

    The drawers and doors of the 'cupboard' on the right are missing handles or something to allow us to open them (might be a conscious design decision..)

    There are a few more nitpicking issues, but in general a really good and pleasant looking picture!

  • chapeline replied

    Thanks for the feedbacks ! :)

    Yeah, i made a 180 rotation on the sky node and the reflection is clearly too unrealistic.

    Stupid tunnel effect on the details. I rushed the end of the modeling and forgot the cupboard, the suspensions, the sink, and maybe an upper chair for stargazing.


  • Ingmar Franz(duerer) replied

    spikeyxxx I think in the window areas with darker trees in the background there should be a subtle reflection. 

    cchapeline One more thing I noticed concerning the dining table in the center of the room. It seem to me that the persons sitting on the table would have their upper legs stuck between the seating surface of the chairs and the tabletop. Some simple mannequin with human proportions could help their. There's a mannequin for example in the ressource files of Kent's "Realistic Industrial Environments" course here which you could adapt to your needs.

  • spikeyxxx replied

    duerer only if those trees were really close to the window, I think....

  • chapeline replied

    duerer For the table i used the average height googling, but yeah for sure it seems too small. Maybe the overall scene is to big compared to the table. Thanks for mannequin tip. :) 


    I'll try to fix all these problems when i get motivated. :)

  • chapeline replied

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  • chapeline replied

    For this one, i used the hologram shader from the backhoe package, and i did not manage to render it. :D


  • Ingmar Franz(duerer) replied

    cchapeline You're already doing a great job 👍! Such scenes are very complex with many interactions between the objects in terms of lighting. I think it's above all about training the eye and learning by practicing. I regularly see it in my own projects where I often find things that aren't coherent. But keep your enthusiasm and have fun with your work, it will definitively pay off 😀!

  • chapeline replied

  • chapeline replied

  • chapeline replied

    Well... learning  on procedural textures all day can be exhausting.  Sorry for this one  :D