Shader breaks when objects scale is bigger than 1

Hi,

The shader seems to not work when I set object scale to something bigger than 1:

WIth scale set to 10 we have 10 scan lines compared to scale 1:

How can we fix it?

Thanks!

Peter

  • Mark Smith(me1958424) replied

    scale other than 1 breaks a lot of things in blender...

    the way to approach it would be to scale up\down your object to get "proper" size...

    then apply the scale...

    this is accomplished by "ctrl+A" and choose scale from the drop down...

    this will change the scale setting back to 1 and retain the new size of your object

    and all other operations in blender will be happy!!


    hope this helps