COLLAB2021 - WIP - aubrie

Collaborations

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  • Aubrie Lee(aubrie) replied


    my first attempt at making something to look like water, as elcangrejo 's second for the creek . I subdivided the rectangular plane and displaced it based on a cloud texture . nothing close to the final visual, but trying!


     I also really liked the tutorial that ladymito  shared . That tutorial doesn't seem to handle displacement, which I find to be a compelling idea , so I'm curious about whether there is a way to combine the effect of an image texture and the effect of materials. 

  • Aubrie Lee(aubrie) replied

    trying on a material. doesn’t have much to reflect.  you can see the seams of my array modifier. also made the pace more gentle based on ketre 's great feedback!

  • Aubrie Lee(aubrie) replied

    very different approach from using displacement modifier. making the canvas of the dynamic paint move


    I set the material to have the IOR of water, but it seems the light from the icospheres isn't being bent

  • Aubrie Lee(aubrie) replied

    same principle but now along the curve

  • Matthew Ullrey(ullreym) replied

    aubrie I love the ripple effects you’re getting. It will be neat to see it react with the waterwheel! 💦

  • Jonathan Lampel replied

    That's a really interesting way to get the ripple effect, nice! One question I have is how that could be looped so that if we play the animation long enough we won't run out of river.