Just blocked out a little scene with some test lighting presenting "Werewolf Pete":
Don't feed the "lovely" Werewolf Pete!
PS: Yes, I know, there still needs to be a "Full Moon" ππΊ! Ahuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuu ....
Just thinking about how to get a better "Terrain Shockwave" using a texture for controling the smoke or fire emitting particles:
ThisΒ already older video from 2016 with the title "Blender 2.7* Particles From Textures (It's Complicated)" helped me to set this up. The "Influence" of the texture has to be set to "Lifetime" in order to make it work with a "Movie Texture". The only drawback is that you have to set the number of particles much higher than the number of particles that are displayed in the end. The "Wave Texture" was created by rendering a plane with "Wave Modifier" and "Emission Shader" in "Orthographic View" and using "View Distance" ("View Z Depth" would work, too) from the "Camera Data Node" in combination with a "Math Node" (set to "Subtract") and an "Invert Node" as input for the "Emission Shader's" "Color Input Socket":
Another technique using "Shrinkwrapped Face Loops", "Animated Shapekeys" and the "Push Transformation":