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Hard Surface Hydrant Final

5 loves
A project focused on creating clean topology on complex curved surfaces. Modeled, textured, and rendered, and composited in Blender. 
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  • Hi David,
    I like how you have built the material, and added dirt. The brand new looking chain just gives it more contrast. I’m also amazed how the hightlights appearing, even close to the terminator (I'm guessing). It looks like the surface has outward dimples, so I'm guessing that it is due to them. I'm thinking, like how the sun illuminates a planet and its crates. As you told Omar, I can imagine this have been a huge modeling challenge. You are well deserved a staff pick. Well done!

    • David Frazier(pointoflife14) author

      Thank you very much for the compliments I really appreciate it! There is a great up to date tutorial on Youtube showing how to produce believable edge wears and cavity dirt, here it is: (https://www.youtube.com/watch?v=Gg1b-zSbRnU). Also the surface imperfections are not complicated at all. Just combining three separate noise textures, one for very small "dimples" with the scale cranked way up, another piped into the factor input to break it up and make it look more randomized, and a third piped into a color ramp with the white and black super crunched to create tight black speckles spread across the surface. Combine all three to your desired look, pipe into the height of a bump node set around 0.2, and voila!

  • Nice! Texturing is perfect. Well deserving of the staff pick!

    • David Frazier(pointoflife14) author

      Thanks a lot pharm! Modeling definitely presented its challenges. Multiple uses of radial symmetry workflow... Rock n roll!!

  • Omar Domenech(Dostovel)

    Super cool work 🤙🏼

    • David Frazier(pointoflife14) author

      Thanks Omar, rock n roll!! This one was had its challenges for sure, the edge flow re-routing of the eyelets for the chains underneath the side steamer caps was particularly tricky!